The project “ONTIS” (Ontology-based Interoperability of Systems) has been accepted in the EFRE call of KWF (Kärntner Wirtschaftsförderungs Fonds).

The ONTIS project targets the development of methodologies for automatically establishing interoperability between information systems through the combination of ontological expert knowledge and machine learning-based models. With the specific goal of improving the error-prone manual integration of ontological knowledge, ONTIS focuses on applying deep neural networks for processing natural language and visual concepts for automatic semantic annotation.

Project duration: 18 months

ViSNext’21: 1st ACM CoNEXT Workshop on Design, Deployment, and Evaluation of Network-assisted Video Streaming

In recent years, we have witnessed phenomenal growth in live video traffic over the Internet, accelerated by the rise of novel video streaming technologies, advancements in networking paradigms, and our ability to generate, process, and display videos on heterogeneous devices. Regarding the existing constraints and limitations in different components on the video delivery path from the origin server to clients, the network plays an essential role in boosting the perceived Quality of Experience (QoE) by clients. The ViSNext workshop aims to bring together researchers and developers working on all aspects of video streaming, in particular network-assisted concepts backed up by experimental evidence. Read more about the workshop, call for papers at ViSNext2021 and registration here.

The paper “The ADAPT Project: Adaptive and Autonomous Data” has been accepted to appear at the conference ACM International Conference on Information Technology for Social Good (GoodIT 2021) as a regular paper.

Authors: Nishant Saurabh, Vladislav Kashanskii, Radu Prodan, Aso Validi, Christina Olaverri-Monreal

With his master thesis about “Animating Characters using Deep Learning based Pose Estimation”, Fabian Schober won the “Dynatrace Outstanding IT-Thesis Award” (DO*IT*TA). The award brings attention to extraordinary theses, motivates creativity, and provides insight into modern technologies.
In his thesis, Fabian Schober focuses on animating 2D (video game) characters using the PoseNet pose estimation model. He delivers a proof of concept on how new machine learning technologies can assist in video game development. Read more at the University press release (German only).

The project “Kärntner Fog” has been accepted in the BRIDGE funding call of FFG.

Abstract: Kärntner Fog aims to contribute with advanced technologies for the distributed optimized provisioning and operation of 5G applications in Austria. For this purpose, it researches and develops a unique infrastructure testbed called the Carinthian Computing Continuum (C3), consisting of heterogeneous Cloud, Fog, and 5G‐Edge devices orchestrated through novel benchmarking, monitoring, analysis, and provisioning services. The project will validate its results using modern virtual reality and smart city use cases in the 5G Playground Carinthia. The results will give companies a competitive technological advantage in exploring 5G‐compliant applications in preparation for the deployment of an Austrian‐wide 5G network by 2025.

Partners:

Alpen-Adria Universität Klagenfurt, ITEC

Fachhochschule Kärnten

siplan gmbh

Project duration: 36 months

Successful review of the first research phase: Christian Doppler ‘pilot’ laboratory ATHENA to transition to a regular CD laboratory two years after launch. Read more about it at ATHENA website and the press release at AAU website.

 

Dragi Kimovski

The manuscript “Mobility-Aware IoT Application Placement in the Cloud — Edge Continuum” has been accepted for publication in the A* (IF: 5.823) Journal – IEEE Transactions on Services Computing (TSC).

Autors: Dragi Kimovski, Narges Mehran, Christopher Kerth, Radu Prodan

Abstract: The Edge computing extension of the Cloud services towards the network boundaries raises important placement challenges for IoT applications running in a heterogeneous environment with limited computing capacities. Unfortunately, existing works only partially address this challenge by optimizing a single or aggregate objective (e.g., response time), and not considering the edge devices’ mobility and resource constraints. To address this gap, we propose a novel mobility-aware multi-objective IoT application placement (mMAPO) method in the Cloud – Edge Continuum that optimizes completion time, energy consumption, and economic cost as conflicting objectives. mMAPO utilizes a Markov model for predictive analysis of the Edge device mobility and constrains the optimization to devices that do not frequently move through the network. We evaluate the quality of the mMAPO placements using simulation and real-world experimentation on two IoT applications. Compared to related work, mMAPO reduces the economic cost by 28% and decreases the completion time by 80% while maintaining a stable energy consumption.

Bitmovin will be sponsoring a classroom in the area of Computer Science for the next five years, starting in June 2021, and thus continuing the long-standing successful cooperation with the University of Klagenfurt.

Read more about our project partner Bitmovin here.

 

Hadi

Hadi Amirpour has been appointed co-chair of Task Force 7 (TF7)
Immersive Media Experience (IMEx) at the 15th Qualinet meeting

Co-chairs:

 

TF7: Immersive Media Experiences (IMEx)

Immersive media applications are entering our daily lives starting from VR/AR/360° video applications to multi-sensory/multimedia experiences potentially addressing all human senses rather than focusing on hearing and seeing. The overall goal of providing Immersive Media Experiences (IMEx) to end-users is giving them the sensation of being part of the particular media which shall result in a worthwhile, informative user and quality of experience.

The actual objectives of this task force are as follows:

  • disseminating the white paper
  • working towards submission of the extended version
  • liaison with other communities (UX, sensory sciences) and standards developing organizations (JPEG, MPEG, EBU)
  • Identification of different QoE aspects of immersive experiences
  • QoE models and QoE assessment approaches for immersive experiences, addressing various audiovisual modalities; e.g. HDR, omnidirectional video, light fields, point clouds, and spatial audio.
Nishant Saurabh