The Association for Computing Machinery (ACM) has recognized Christian Timmerer as a Senior Member, honoring his professional achievements and contributions to the field of computing.

The ACM Senior Member designation is awarded to individuals who have demonstrated significant performance and commitment within the computing profession. This distinction highlights Christian Timmerer’s ongoing engagement with the research community and his impact on advancing the discipline.

As part of this recognition, he will receive an official ACM Senior Member certificate and pin, and his name will be listed on the ACM Senior Member award page.

Christian Timmerer also expressed his sincere appreciation to colleagues, collaborators, and supporters who contributed throughout the nomination process, emphasizing that this recognition reflects a shared effort within the community.

This honor underscores both his individual accomplishments and his continued dedication to excellence in computing research and practice.

Im Rahmen der von der Österreichische Akademie der Wissenschaften getragenen Initiative „FÄKT“, die Wissenschaftsvideos speziell für 10- bis 14-Jährige aufbereitet, gibt ein neuer Beitrag spannende Einblicke in die Welt des Video-Streamings: Christian Timmerer, Leiter des CD-Labors für Adaptives Streaming über HTTP und entstehende netzwerkbasierte Multimediadienste an der Universität Klagenfurt und zweifacher Technology & Engineering Emmy Award-Preisträger, erklärt anschaulich, wie Videoinhalte weltweit übertragen und kontinuierlich optimiert werden.

Der Kurzfilm zeigt verständlich, welche Technologien hinter modernen Streaming-Diensten stecken und wie Forschung dazu beiträgt, die Qualität und Effizienz von Videoübertragungen laufend zu verbessern.

Direktlink zum Video: Dein Video hängt gerade? Ein Forscher hat das vor Jahren gelöst. Zweimal ausgezeichnet.

 

Banner: Video-Screenshot-Ausschnitt (c) FÄKT

 

 

The Lange Nacht der Forschung 2026 (long night of research) turned out to be a truly special evening — one that once again demonstrated how powerful it can be to bring science and research closer to the public. Thanks to the remarkable engagement, creativity, and enthusiasm of everyone involved, complex ideas were transformed into hands-on experiences for a broad and diverse audience.

With more than 9,000 visitors across the Lakeside Science & Technology Park and the University of Klagenfurt campus, the event was a great success. Each individual station contributed to making research tangible, interactive, and inspiring.

Strong Presence of Our Department

Our department was proudly represented with six stations/booths, four of which were hosted by our lab. Together, they showcased cutting-edge research in multimedia, artificial intelligence, and interactive systems, thus demonstrating both scientific depth and real-world impact.

Highlights from Our Lab

At our lab’s four stations, visitors had the opportunity to explore current research in an engaging and interactive way:

Detecting Damage in Wind Turbines with AI (L25)
How can we inspect wind turbines without shutting them down? This station introduced the DORBINE project, where AI-powered drone swarms are used for automated inspection. A two-meter model vividly demonstrated how such intelligent systems could reduce costs and downtime while improving energy efficiency.

Making 3D Video More Realistic (L26)
Visitors were introduced to 3D Gaussian Splatting (3DGS), a next-generation 3D video technology that enables highly realistic rendering of scenes with reduced data requirements. Through hands-on interaction, they experienced how real-world environments can be captured and reproduced as immersive 3D spaces.

Enhancing Video Quality with Super-Resolution (L27)
This station focused on AI-based super-resolution techniques. Attendees could directly compare videos of different quality levels and observe in real time how machine learning reconstructs fine details and textures from low-resolution footage.

Experiencing Multimedia with 3D Interaction (L28)
Using Apple Vision Pro head-mounted displays, visitors explored stereoscopic spatial videos and tested their skills in a 3D dart game. This station highlighted how perception and interaction merge in next-generation multimedia experiences, offering a glimpse into future human-computer interaction.

Making Research Tangible

What made the evening particularly special was not only the technologies themselves but also the way they were communicated: interactive demos, hands-on exploration, and direct conversations with researchers allowed visitors of all ages to engage with science in a meaningful way.

Thank You

A big thank you to everyone who contributed to making this event such a success, through preparation, creativity, and dedication on-site. Events like the Lange Nacht der Forschung thrive on teamwork, and this year was a perfect example.

Dragi Kimovski Receives FGCS Outstanding Reviewer Award 2025

We are proud to announce that Dragi Kimovski has been selected as a recipient of the 2025 Outstanding Reviewer Award by the Future Generation Computer Systems journal.

Out of more than 5,400 reviewers worldwide, only 31 were chosen for this distinction, making this recognition highly competitive and a testament to exceptional contributions to the peer-review process. The award was given for the dedication, expertise, and commitment to maintaining high scientific standards, which have played an important role in supporting the quality and integrity of published research.

The full list of awardees will be featured in an upcoming open-access editorial in FGCS (Volume 182, September 2026).

Sustainability in Video Encoding and Streaming:
Energy-Efficient Techniques and Metrics

Workshop on Media Energy Consumption Measurement and Exposure

[Workshop URL] [Slides] [PDF]

Presenter: Christian Timmerer (Alpen-Adria-Universität Klagenfurt

Abstract: The presentation discusses the increasing environmental impact of video streaming and highlights the urgent need for more sustainable approaches across the entire streaming pipeline. Video traffic dominates internet usage and contributes significantly to global greenhouse gas emissions, while the demand for higher quality content continues to drive up computational complexity and energy consumption in encoding, delivery, and playback.

A central insight is that there is a strong trade-off between video quality and energy consumption, where small reductions in quality can lead to substantial energy savings. By introducing energy as an explicit optimization objective, techniques such as content-aware encoding, energy-aware bitrate ladder construction, and real-time optimization for live streaming can significantly reduce energy usage while maintaining nearly the same perceptual quality.

The work also emphasizes the role of adaptive bitrate algorithms that incorporate energy consumption alongside traditional quality and buffer-based metrics. These approaches demonstrate that it is possible to simultaneously improve user experience and reduce energy consumption, indicating that sustainability and performance can be aligned rather than conflicting goals.

To enable such optimizations, the presentation introduces a range of metrics and models, including video complexity measures, quality prediction models, and machine learning-based approaches for estimating encoding and decoding energy as well as CO₂ emissions. These tools support more informed, data-driven decisions across the full streaming workflow from encoding to playback.

Another important theme is end-to-end optimization, where energy efficiency depends on the combined behavior of encoding strategies, bitrate selection, and client-side adaptation. Industry efforts confirm the practical relevance of these approaches and highlight the importance of collaboration and real-world validation.

Despite promising results, several challenges remain, including difficulties in measuring and benchmarking energy consumption, the lack of standardized methodologies, and the limited integration of energy considerations into existing workflows. Overall, the presentation argues that energy consumption should become a first-class optimization target in video streaming systems, similar to established quality metrics, to enable truly sustainable media delivery.

Keywords: sustainable streaming, energy-aware encoding, adaptive bitrate streaming, green multimedia, video compression, bitrate ladder optimization, QoE optimization, energy-quality tradeoff, video complexity analysis, CO2 footprint, energy modeling, machine learning for video, end-to-end optimization, eco-efficient streaming, real-time streaming optimization

On Thursday, February 26, 2026. Kurt successfully defended his PhD thesis (Service Discovery in the Computing Continuum) under the supervision of  Prof. Radu Prodan and Dr. Dragi Kimovski. The defense was chaired by Assoc.-Prof. DI Dr Klaus Schöffmann and the examiners were Prof. Valeria Cardellini (online) and Prof. Karin Anna Hummel (on-site). 

We are pleased to congratulate Dr. Kurt Horvath on successfully passing his Ph.D. examination!

On 27 February, Sabrina Größing and Dr Felix Schniz welcomed a delegation from the University of Vienna’s Game Lab to Klagenfurt. After exchanging origin stories, concepts and objectives, the warm‑hearted meeting quickly revealed shared ambitions and core values. The participants agreed to schedule follow‑up visits to both Vienna and Klagenfurt, deepening the partnership with the Klagenfurt Critical Game Lab and laying the groundwork for a burgeoning network of game labs across Austria.

 

Priv.-Doz. Farzad Tashtarian has been elevated to IEEE Senior Member in recognition of his contributions to multimedia streaming systems.

19 February 2026

Vicor engineer Chris Swartz achieves senior member status at IEEE

On 8 January 2026, Dr Felix Schniz held a guest presentation at the University of Graz. Invited by the Department of English, his talk focused on the narrative capabilities of video games:

 

Video Games as Storytelling Worlds

The capacities for narrative superstructures in video games are often depicted as being at odds with their elementary interactivity. From the game studies defining faux-skirmish between ludology and narratology, the question of spatial narrative capacities, and steadily refining perspectives on the literary purpose of video games, the central question remained ever the same: What is the connection between agency and the literary?

 

This lecture session explores the question in depth. It builds on an approximate definition of the multidisciplinary and complex medium to map its historical literary emancipation. Following this overview, concrete examples are used to evaluate the usage of literary key terminology for the analysis of video games. A distinct focus is set on the unique potential for interactive storytelling in video games.

December 19-21, 2025
Organized by: Tom Tucek, Patrick Mieslinger

With help from: Bodo Thausing, Kristell Potocnik, Agon Guri

With 63 participants and 15 submitted games, this year’s winter game jam has concluded just before the winter holidays.

Students, teachers, alumni, and even individuals not directly affiliated with the university came together to create new video games from scratch, all within a 48-hour time frame. The topic this time was “Resistance”.

A big thank you to everyone who participated or helped; you made this event a big success once again!

Please feel free to check out all the games here:

https://itch.io/jam/klujam-ws25