The GraphMassivizer plenary meeting is underway in #Walldorf, hosted by our valued partner metaphacts GmbH

We’re thrilled to gather for three days of collaboration, sharing project results, and planning upcoming activities.

Radu Prodan, Laurentiu Vasiliu, Irina Schmidt, Roberta Turra, Peter Haase, Richard Lloyd Stevens, Alexandru Iosup, Ana-Lucia Varbanescu, Nuria De Lama, Reza Farahani.

Sebastian Uitz and Hannes Dermutz had an amazing time showcasing their highly anticipated game, A Webbing Journey, at the Level Up event at Messe Salzburg on July 1 and 2, 2023. The event was a vibrant gathering of game developers and enthusiasts, providing the perfect platform to connect with fellow game devs and experience many fantastic games.

At our booth, attendees had the opportunity to immerse themselves in the enchanting world of “A Webbing Journey” on the PC, Steam Deck, and Nintendo Switch. Players of all ages were captivated by the game’s endearing storyline and unique gameplay mechanics, embarking on a spider’s extraordinary adventure. The valuable feedback from the event-goers will be crucial in further refining and enhancing the game for its upcoming release.

In addition to the exhilarating gameplay experience, we had the privilege of sitting down for an insightful interview with the FM4 radio channel. It was an incredible opportunity to discuss the inspiration behind “A Webbing Journey” and delve into the game’s captivating features. We’re grateful for the chance to share our journey with a broader audience and promote the excitement surrounding our game.

Sebastian Uitz and Michael Steinkellner showcased their game, A Webbing Journey, at the A1 Austria eSports Festival in the Austria Center Vienna on May 27, 2023. The booth, featuring two PCs, a Steam Deck, and a Nintendo Switch, offered players of all ages a delightful experience. Valuable feedback was gathered, fueling the team’s determination to enhance the game for future events.

We are grateful for the positive response and eagerly await incorporating the feedback received. With its endearing storyline and unique gameplay mechanics, the game continues to build anticipation for its official release, offering an enchanting adventure filled with exploration and heartwarming quests.

During the session, experts delved into the challenges of processing massive amounts of data and explored cutting-edge technologies that can handle such extreme data requirements.

From graph-based solutions to distributed computing frameworks, attendees shared valuable insights into the evolving landscape of data management. The discussion highlighted the need for scalable infrastructure and intelligent algorithms to efficiently process and analyze vast datasets. The future of data management is promising, thanks to innovative approaches showcased in the session. Stay tued as we continue to push the boundaries of data processing and drive advancements in the field through the Graph-Massivizer Project Together, we’re shaping the future of extreme data management!

BDVA – Big Data Value Association

Mathias Lux

Prejudice and discrimination against immigrants have been a constant presence in Western Europe for a long time, fueled considerably by the refugee crisis in 2015. This project, supervised by researchers from Game Studies & Engineering and Psychology, explores the possibilities of using virtual reality (VR)-based video games to increase empathy and positive attitudes toward the integration of refugees in our society. Virtual-reality games have enormous potential for immersing players emotionally in situations outside their usual experience and in the perspectives of others. The project involves the development and evaluation of a game in which participants go through typical experiences of refugees in a European country and an experimental study that assesses the effects of playing the game on empathy, perspective-taking, and implicit and explicit attitudes toward refugees. We believe that this approach has the potential to open up a new, attractive route for changing people’s attitudes through immersive virtual experiences.

The project was proposed by Judith Glück from the psychology department and Felix Schniz and Mathias Lux from ITEC and accepted for funding within the Ada Lovelace program of the University of Klagenfurt. The project will start in Q3 or Q4 2023 and has a duration of 4 years.

Authors: Clemens SAUERWEIN1 (Innsbruck), Ruth BREU (Innsbruck), Stefan OPPL (Krems), Iris GROHER (Linz), Tobias ANTENSTEINER (Innsbruck), Stefan PODLIPNIG (Wien) & Radu PRODAN (Klagenfurt)

Abstact: High-quality programming education at universities is a significant challenge due to rapidly increasing student numbers, tight teaching budgets and a shortage of instructors. The “CodeAbility Austria” project aims to meet this challenge by establishing suitable programming learning platforms. In this paper, we introduce the project in more detail, present the results of our empirical research on the experiences and challenges of using programming learning platforms, and provide an outlook for future work.

Link: Zeitschrift für Hochschulentwicklung

 

 

Alpen-Adria Universität Klagenfurt, Institute of Information Technology Chinese Academy of Sciences, Institute of Automation Johannes-Kepler-Universität Linz, Intelligent Transport Systems- Sustainable Transport Logistics 4.0 Logoplan – Logistik, Verkehrs und Umweltschutz Consulting GmbH Intact GmbH Chinese Academy of Sciences, Institute of Computing Technology

The kick-off meeting of the EU Horizon project – Graph-Massivizer (Massive Graph Processing of Extreme Data for a Sustainable Economy, Society, and Environment) took place from January 30th – February 2nd, 2023, at Klagenfurt University.
The Graph-Massivizer team comprising twelve international industrial and academic partners from Austria, Italy, Ireland, Slovenia, Norway, Netherlands, and Germany, pledged support to research and develop a high-performance, scalable, and sustainable platform for information processing and reasoning based on the massive graph representation of extreme data. Moreover, various aspects of the Graph-Massivizer toolkit, including five open-source software tools and FAIR graph datasets, were discussed in this meeting.

Collaborative Edge-Assisted Systems for HTTP Adaptive Video Streaming

5G/6G Innovation Center,  University of Surrey, UK

6th January 2023 | Guildford, UK

Abstract: The proliferation of novel video streaming technologies, advancement of networking paradigms, and steadily increasing numbers of users who prefer to watch video content over the Internet rather than using classical TV have made video the predominant traffic on the Internet. However, designing cost-effective, scalable, and flexible architectures that support low-latency and high-quality video streaming is still a challenge for both over-the-top (OTT) and ISP companies. In this talk, we first introduce the principles of video streaming and the existing challenges. We then review several 5G/6G networking paradigms and explain how we can leverage networking technologies to form collaborative network-assisted video streaming systems for improving users’ quality of experience (QoE) and network utilization.

 

 

Reza Farahani is a last-year Ph.D. candidate at the University of Klagenfurt, Austria, and a Ph.D. visitor at the University of Surrey, Uk. He received his B.Sc. in 2014 and M.Sc. in 2019 from the university of Isfahan, IRAN, and the university of Tehran, IRAN, respectively. Currently, he is working on the ATHENA project in cooperation with its industry partner Bitmovin. His research is focused on designing modern network-assisted video streaming solutions (via SDN, NFV, MEC, SFC, and P2P paradigms), multimedia Communication, computing continuum challenges, and parallel and distributed systems. He also worked in different roles in the computer networks field, e.g., network administrator, ISP customer support engineer, Cisco network engineer, network protocol designer, network programmer, and Cisco instructor (R&S, SP).