COST Action Training School in summer 2024 @ ITEC
Radu Prodan/ITEC will organise the CERCIRAS Training School (on behalf of COST Action CA19135) from August 26 – 30, 2024 at the University of Klagenfurt. Details and programs will be available soon.
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Radu Prodan/ITEC will organise the CERCIRAS Training School (on behalf of COST Action CA19135) from August 26 – 30, 2024 at the University of Klagenfurt. Details and programs will be available soon.
On the 18th of November, 2023, Sebastian held a talk about his game development story, Fire Totem Games, A Webbing Journey, and the Austrian game development scene at the first Austrian Game Dev Night in Warsaw. Benjamin Hanussek, a Game Studies and Engineering alumni, initialized the idea for the event. Frederic Schulte organized it from […]
Radu Prodan participated on November 1, 2023, as an external opponent at the PhD defense of Ruyue Xin ((Title of the dissertation: Towards Effective Performance Diagnosis for Distributed Applications), supervised by Dr. Zhiming Zhao, Dr. Paola Grosso and Prof. Cees de Laat at the University of Amsterdam, Netherlands.
From September 7-9, nearly 40 participants joined us at AAU Klagenfurt to discuss and theorise about the theme of “Video Game Cultures: Exploring New Horizons.” VGC is a recurring conference reinstated after the lockdowns, coordinated between universities and scholars from the US, UK, Czech Republic, Austria, and Germany. This year’s conference was an organisational collaboration […]
2023 ACM Mile High Video (MHV) May 7-10, 2023 | Denver, US Conference Website Vignesh V Menon (Alpen-Adria-Universität Klagenfurt), Reza Farahani (Alpen-Adria-Universität Klagenfurt), Prajit T Rajendran (Universite Paris-Saclay), Mohammed Ghanbari (University of Essex), Hermann Hellwagner (Alpen-Adria-Universität Klagenfurt), and Christian Timmerer (Alpen-Adria-Universität Klagenfurt). Abstract: In recent years, video streaming applications have proliferated the demand for Video Quality Assessment (VQA). […]
IEEE Access, A Multidisciplinary, Open-access Journal of the IEEE [PDF; GitHub] Babak Taraghi , Hermann Hellwagner and Christian Timmerer (Alpen-Adria-Universität Klagenfurt) Abstract: Live media streaming is a challenging task by itself, and when it comes to use cases that define low-latency as a must, the complexity will rise multiple times. In a typical media streaming session, the main […]
14th ACM Multimedia Systems Conference (MMSys) 7 – 10 June 2023 | Vancouver, BC, Canada Daniele Lorenzi (Alpen-Adria-Universität Klagenfurt) Abstract: Video streaming services account for the majority of today’s traffic on the Internet, and according to recent studies, this share is expected to continue growing. This implies that many people around the globe utilize video […]
On Friday and Saturday (March 10 and March 11, 2023), Sebastian Uitz presented his game “A Webbing Journey” with his partner Michael Steinkellner and Noel Treese at the Button Festival at the Messe Graz. Their booth consisted of 2 PC, a Steam Deck and a Nintendo Switch, all running the game. This was the first […]
SPACE: Segment Prefetching and Caching at the Edge for Adaptive Video Streaming IEEE Access Jesús Aguilar Armijo (Alpen-Adria-Universität Klagenfurt), Christian Timmerer (Alpen-Adria-Universität Klagenfurt) and Hermann Hellwagner (Alpen-Adria-Universität Klagenfurt) Abstract: Multi-access Edge Computing (MEC) is a new paradigm that brings storage and computing close to the clients. MEC enables the deployment of complex network-assisted mechanisms for video streaming that improve […]
How to Optimize Dynamic Adaptive Video Streaming? Challenges and Solutions [slide] Abstract: Empowered by today’s rich tools for media generation and collaborative production and convenient network access to the Internet, video streaming has become very popular. Dynamic adaptive video streaming is a technique used to deliver video content to users over the Internet, where the quality […]