Entries by martina

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Success story @ Game Studies and Engineering

Christina Obmann, one of our first Game Studies and Engineering students, has been recognized as outstanding in the Carinthia region by the local newspaper Kleine Zeitung. Besides her interest and work in games, she’s teaching at the university, learning Chinese, and was awarded a scholarship from Huawei.    

Josef Hammer nominated for the teaching award 2022!

Students at Klagenfurt University decide who is the best teacher: They nominate courses for the “Teaching Award 2022”. The 14 best-rated teachers submitted teaching concepts, which were evaluated and ranked by a jury. Josef Hammer was nominated this year. Congrats!

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Paper accepted @ IEEE ISM´2022: Semantic-Aware View Prediction for 360-Degree Videos at the 5G Edge

IEEE ISM’2022 (https://www.ieee-ism.org/) Authors: Shivi Vats, Jounsup Park, Klara Nahrstedt, Michael Zink, Ramesh Sitaraman, and Hermann Hellwagner Abstract: In a 5G testbed, we use 360° video streaming to test, measure, and demonstrate the 5G infrastructure, including the capabilities and challenges of edge computing support. Specifically, we use the SEAWARE (Semantic-Aware View Prediction) software system, originally […]

Scientific Pre-kickoff Meeting Graph-Massivizer

A pre-kickoff meeting for Graph-Massivizer took place on November 4, 2022, at Vrije Universiteit Amsterdam. Ana Lucia Varbanescu, Michael Cochez, Alexandru Iosup, and Radu Prodan discussed the scientific goals of the Graph Massivizer project and how to exceed them.

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A Webbing Journey @ Vienna Comic Con 2022

On the first two days of October 2022, Sebastian Uitz and Michael Steinkellner presented their game “A Webbing Journey” at the Vienna Comic Con 2022 (VIECC 2022). The new demo level from Gamescom was incorporated into the existing demo and replaced the old first level. In addition, the art style was updated, and the new […]

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A Webbing Journey @ Gamescom 2022

From Wednesday, 24.08.2022, until Sunday, 28.08.2022, players from all over the world played our game “A Webbing Journey” at Gamescom 2022 in Cologne. Our booth was run by Sebastian Uitz, Manuel Santner, and Fabian Schober, and we have been one of the only two Austrian games in the indie area this year. The second one […]

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ADAPT Workshop Macau, China

The ADAPT workshop took place in Macau, China, on 09 Oct 2022 at the IEEE ITSC conference with more than 50 international attendees! The ADAPT-Team has successfully participated!