Bitmovin, a world leader in online video technology, is teaming up with the University of Klagenfurt, Institute of Information Technology (ITEC) and the Austrian Federal Ministry of Digital and Economic Affairs (BMDW) in a multi-million Euro research project to uncover techniques that will enhance the video streaming experiences of the future. The joint project establishes a dedicated research team to investigate potential new tools and methodologies for encoding, transport and playback of live and on-demand video using the HTTP Adaptive Streaming protocol that is widely used by online video and TV providers. The resulting findings will help empower the creation of next-generation solutions for higher quality video experiences at lower latency, while also potentially reducing storage and distribution costs.
To strengthen our team spirit, ITEC members spent a wonderful skiing day together at Gerlitzen.
Read the whole article HERE.
Interview with @RaduProdanAAU at #ESMH The days when people work together in an office, are over…
In the future, ‘teams’ will be social networks… able to connect to other federated networks of clouds and at the same time establish privacy and trust. https://t.co/GwaVaQTFFJ— ARTICONF (@articonf) January 30, 2020
The ITEC team participated in the HiPeac 2020 International Workshop on Exascale programing models for extreme data with a presentation with title “Monitoring data collection and mining for Exascale systems”. The ITEC team also attended the collocated ASPIDE meeting and actively participated in the decision of the next research activities in the project.
Title of the talk: Mobility-Aware Scheduling of Extreme Data Workflows across the Computing Continuum
Abstract: The appearance of the Fog/Edge computing paradigm, as an emanation of the computing continuum closer to the edge of the network, unravels important opportunities for execution of complex business and scientific workflows near the data sources. The main characteristics of these workflows are (i) their distributed nature, (ii) the vast amount of data (in the order of petabytes) they generate and (iii) the strict latency requirements. Current workflow management approaches rely exclusively on the Cloud Data Centers, which due to their geographical distance in relation to the data sources, could negatively influence the latency and cause violation of workflow requirements. It is therefore essential to research novel concepts for partial offloading of complex workflows closer to where the data is generated, thus reducing the communication latency and the need for frequent data transfers.
In this talk we will explore the potential of the computing continuum for scheduling and partial offloading of complex workflows with strict response time requirements and expose the resource provisioning challenges related to the heterogeneity and mobility of the Fog/Edge environment. Consequently, we will discuss a novel mobility-aware Pareto-based approach for task offloading across the continuum, which considers three optimization objectives, namely response time, reliability, and financial cost. Besides, the approach introduces a Markov model to perform a single-step predictive analysis on the mobility of the Fog/Edge devices, thus constraining the task offloading optimization problem to devices that do not frequently move (roam) within the computing continuum. As a conclusion to the talk, we will discuss the efficiency of the presented approach, based on both a simulated and a real-world testbed environment tailored for a set real-world biomedical, meteorological and astronomy workflows.
The 3rd Klagenfurt Winter Game Jam took place Dec 20-22, 2019 and attracted more than 90 registrations. The event started with talks about the founding of an indie studio – Healing Bullet Games – from students of our master program on Game Studies and Engineering, and about game streaming from Marie Solle. More than 60 jammers then worked on games with the topic Unconventional Travel for the whole weekend, and 16 games where presented on Sunday. All the games of the jam can be found on https://itch.io/jam/3rd-winterjam/entries.
Photos from the jam are available at https://photos.app.goo.gl/Pet8u9JUkg7eJif89, moving images are here: https://youtu.be/FDWeyKjLnog
The paper “Making simulation results reproducible—Survey, guidelines, and examples based on Gradle and Docker” has been accepted and published in PeerJ Computer Science.
Authors: Wilfried Elmenreich, Philipp Moll, Sebastian Theuermann, Mathias Lux (Alpen-Adria-Universität Klagenfurt)
Abstract: This article addresses two research questions related to reproducibility within the context of research related to computer science. First, a survey on reproducibility addressed to researchers in the academic and private sectors is described and evaluated. The survey indicates a strong need for open and easily accessible results, in particular, reproducing an experiment should not require too much effort. The results of the survey are then used to formulate guidelines for making research results reproducible. In addition, this article explores four approaches based on software tools that could bring forward reproducibility in research results. After a general analysis of tools, three examples are further investigated based on actual research projects which are used to evaluate previously introduced tools. Results indicate that the evaluated tools contribute well to making simulation results reproducible but due to conflicting requirements, none of the presented solutions fulfills all intended goals perfectly.
The full paper can be found on: https://peerj.com/articles/cs-240/