Post-Doctoral Research Position (100% Employment)

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The Institute of Information Technology at the Alpen-Adria-Universität Klagenfurt invites applications for Post-Doctoral Research Positions (100% employment) within the Christian Doppler (CD) Pilot Laboratory ATHENA “Adaptive Streaming over HTTP and Emerging Networked Multimedia Services” ATHENA-JobApplication PostDoc

Doctoral (PhD) Position (100% employment)

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The Institute of Information Technology at the Alpen-Adria-Universität Klagenfurt invites applications for Doctoral Student Positions (100% employment) within the Christian Doppler (CD) Pilot Laboratory ATHENA “Adaptive Streaming over HTTP and Emerging Networked Multimedia Services” ATHENA-JobApplication

Two Years of Game Studies and Engineering – Embracing the Importance of Videogames for the Digital Age

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Wir feiern das zweijährige Bestehen des Masterprogramms Game Studies and Engineering an der Universität Klagenfurt mit einer besonderen Abendveranstaltung. Am 22. Jänner laden wir Sie um 18.30 Uhr in den Hörsaal 4 ein, um gemeinsam mit Ihnen einen Blick auf bisher Geleistetes und in die Zukunft der Game Studies und ihre Rolle für die technologischen und sozialen Herausforderungen der Menschheit für das digitale Zeitalter zu werfen.

Highlight des Abends ist der Vortrag „Project Discovery: Designing Games for a Better World“ von Attila Szantner. Als CEO und Mitbegründer von Massively Multiplayer Online Science (MMOS) ist er spezialisiert darauf Videospiele mit dem Themenfeld der Citizen Science zu vereinen. Für sein Projekt Discovery, das Spieler der Weltraumsimulation EVE Online menschliche Zellen analysieren lässt und damit unter anderem positiv zur Krebsforschung beitragen konnte, wurde er mit dem renommierten Lovie Award ausgezeichnet. Abgerundet wird Herrn Szantners Vortrag von kurzen Präsentationen der Mitbegründer des Masterprogramms Game Studies and Engineering und ihren an der Universität verfolgten Projekten und Perspektiven.

Als internationales Masterprogramm wird die Veranstaltung auf Englisch stattfinden. Wir freuen uns auf Ihr erscheinen.

8th Video Browser Showdown (VBS) at MMM2019 in Thessaloniki

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Last week, Klaus Schoeffmann co-organized the 8th Video Browser Showdown (VBS) at MMM2019 in Thessaloniki, and it was a great success. For the first time they used the V3C1 dataset (Part 1 of the Vimeo Creative Commons Collection), which consists of 7475 video files that amount for about 1000 hours of content. The six participating teams (including an ITEC team with Andreas Leibetseder) could solve all visual and textual Known-Item Search (KIS) tasks, as well as all Ad-Hoc Video Search (AVS) tasks within a short amount of time! The teams have clearly demonstrated that their sophisticated video retrieval systems are very powerful and allow fast and effective content-based search in videos. They look forward to the next VBS in January 2020 in Daejeon, Korea at MMM2020! More information here: www.VideoBrowserShowdown.org

ARTICONF: kick-off meeting at Klagenfurt

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Prof. Radu Prodan coordinated EU H2020 Horizon project – ARTICONF (smART socIal media eCOsystem in a blockchaiN Federated environment) held its first kick-off meeting at Klagenfurt from January 8th – 10th 2019. The ARTICONF team comprising of international partners from Austria, Netherlands, UK, Macedonia, Portugal, Spain, and Norway pledged support to create a novel decentralized and trusted social media ecosystem.  The international team with diverse expertise ranging from blockchain to digital sociology discussed the road map of the project over three years stipulated period and outlined innovative ways of contribution to European Union’s grand vision of Next Generation Internet (NGI) goals.

Hermann Hellwagner appointed Member of Scientific Board of Christian Doppler Research Association

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Prof. Hellwagner, head of ITEC, has been appointed Member of the Scientific Board of  the CD Research Association for the period of 2019. The Christian Doppler Research Association promotes cooperation between science and business, whereas the Scientific Board and its members serve as scientific advisory committee to ensure the quality of research. The CDG Scientific Board consists of up to 45 members from Academia and Business. Prof. Hellwagner’s appointment is effective from January, 2019.

Christian Doppler Research Association approves ATHENA project proposal

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ATHENA stands for Adaptive Streaming over HTTP and Emerging Networked Multimedia Services and has been jointly proposed by the Institute of Information Technology (ITEC; https://itec.aau.at) at Alpen-Adria-Universität Klagenfurt (AAU) and Bitmovin GmbH (https://bitmovin.com) to address current and future research and deployment challenges of HTTP adaptive steaming (HAS) and emerging streaming methods. Read more

KWF hat fünf Projekte im Bereich Technologische Dienstleistungen und Informationstechnologien ausgezeichnet

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2nd Winter Game Jam, December 14-16, 2018, Klagenfurt, Austria

The 2nd Winter Game Jam is open to everyone who likes games and wants to create, test and talk about games. Starting on Friday the topic will be revealed to all participants at the same time and random groups will brainstorm games. Then, after the ideas are pitched, team will emerge around ideas and games are to be created. Finally, on Sunday, the projects are presented to a jury and a price for the most awesome project is awarded.

*-*-* Breaking News *-*-*

Our beloved Gamebert is now on Facebook! Background stories on Gamepics and the Game Jams are what he contributes to the general noise of the internet.

Gamebert is the figure of game related activities at Alpen-Adria Universität Klagenfurt and the mascot of the Game Jams there.

See more on youtube

 

FWF Research Project SQUASH Approved

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A new ITEC research project on Surgical Quality Assessment in Gynecologic Laparoscopy (SQUASH) – in collaboration with the Medical University of Vienna – has been approved by the FWF Austrian Science Fund. In this research project the team around Klaus Schöffmann will investigate how to improve the efficiency and feasibility of technical skill assessment by automatic video content analysis, i.e, by content-based video retrieval and current methods of machine learning/deep learning.

More information is available here.