Entries by Rudolf Messner

2nd GSE & Game Jam Retreat

The second Game Studies and Engineering and Game Jam retreat took place on June 27-29 at Marktlalm on Turracher Höhe. The curriculum committee, game jam volunteers and organizers of the GamePics jam and show came together to discuss ongoing and future activities of the AAU in the context of games.

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ACMMM’19 Tutorial: A Journey towards Fully Immersive Media Access

Abstract: Universal media access as proposed in the late 90s, early 2000 is now reality. Thus, we can generate, distribute, share, and consume any media content, anywhere, anytime, and with/on any device. A major technical breakthrough was the adaptive streaming over HTTP resulting in the standardization of MPEG-DASH, which is now successfully deployed in HTML5 […]

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IEEE JSAC: Multimedia Economics for Future Networks: Theory, Methods, and Applications

Authors: Wen Ji, Zhu Li, H. Vincent Poor, Christian Timmerer, and Wenwu Zhu Abstract: With the growing integration of telecommunication networks, Internet of Things (IoT), and 5G networks, there is a tremendous demand for multimedia services over heterogeneous networks. According to recent survey reports, mobile video traffic accounted for 60 percent of total mobile data traffic in […]

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ACM NOSSDAV’19 paper on Bandwidth Prediction in Low-Latency Chunked Streaming received Excellence in DASH award at ACM MMSys 2019

Authors: Abdelhak Bentaleb (National University of Singapore), Christian Timmerer (Alpen-Adria Universität & Bitmovin Inc,), Ali C. Begen(Ozyegin University), and Roger Zimmermann (National University of Singapore) Abstract: HTTP adaptive streaming (HAS) with chunked transfer encoding can be used to reduce latency without sacrificing the coding ef- ficiency. While this allows a media segment to be generated and delivered at the same time, it also […]

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Philipp Moll and Sabrina Kletz presented their Demo on “Alternative inputs for games and AR/VR applications” @ MMSys 2019 in Amherst

Paper Title: Alternative inputs for games and AR/VR applications: deep headbanging on the web Abstract: In multimedia research, scientific progress is often slowed downby high demands on hard- and software. However, hardware con-tinuously improves and today’s hardware got powerful enoughto meet the performance demands of complex 3D and deep learn-ing applications. With this demo, we […]

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QoMEX’19: Tile-based Streaming of 8K Omnidirectional Video: Subjective and Objective QoE Evaluation

Autor: Raimund Schatz (AIT Austrian Institute of Technology), Anatoliy Zabrovskiy (Alpen-Adria Universität Klagenfurt), Christian Timmerer (Alpen-Adria Universität Klagenfurt, Bitmovin Inc.) Abstract: Omnidirectional video (ODV) streaming applications are becoming increasingly popular. They enable a highly immersive experience as the user can freely choose her/his field of view within the 360-degree environment. Current deployments are fairly simple […]

Talk of Philipp Moll on RAFNET Workshop 2019

Philipp Moll presented the paper “Distributing the Game State of Online Games: Towards an NDN Version of Minecraft” on the 6th International Workshop on Research Advancements in Future Networking Technologies. The Workshop was held in conjunction with the IEEE International Conference on Communications 2019 in Shanghai. Authors: Philipp Moll, Sebastian Theuermann, Hermann Hellwagner (Alpen-Adria-Universität Klagenfurt), […]

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ACM NOSSDAV’19 paper on “Bandwidth Prediction in Low-Latency Chunked Streaming” accepted

Authors: Abdelhak Bentaleb, Christian Timmerer, Ali C. Begen, and Roger Zimmermann Abstract: HTTP adaptive streaming (HAS) with chunked transfer encoding can be used to reduce latency without sacrificing the coding ef- ficiency. While this allows a media segment to be generated and delivered at the same time, it also causes grossly inaccurate bandwidth measurements, leading to […]