Entries by Margit Letter

The Graph-Massivizer project team is looking forward to growing the community in 2025!

The Graph-Massivizer Project is glad to announce that their research expands beyond the European borders. The website receives continuous visits from colleagues from US, Canada, China…and the project team is happy to develop connections with top researchers in #graphprocessing wherever they are. In such context, Radu Prodan presented Graph-Massivizer Project at the Indian Institute of […]

Sahar Nasirihaghighi’s Research Stay at Eindhoven University

Eindhoven University of Technology (TU/e) is a top university known for its advanced research and focus on working across different fields. The university’s Biomedical Engineering department is a leader in medical image analysis and related studies. During my two-month visit to Eindhoven University as a guest researcher, I worked with the Medical Image Analysis group […]

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HiPC Distinguished Paper Award goes to….

At the HiPC 2024 (31st IEEE International Conference on High Performance Computing, Data, and Analysis) held in Bengaluru, India from December 18-21, Haleh Dizaji received the HiPC Distinguished Paper Award for the paper “Graph Sampling Quality Prediction for Algorithm Recommendation” written together with Reza Farahani, Joze M. Rozanec, Ahmet Soylu, Dragi Kimovski and Radu Prodan. […]

Paper accepted: ALPHAS: Adaptive Bitrate Ladder Optimization for Multi-Live Video Streaming

Authors: Farzad Tashtarian (Alpen-Adria Universität Klagenfurt, Austria); Mahdi Dolati (Sharif University of Technology, Iran); Daniele Lorenzi (University of Klagenfurt, Austria); Mojtaba Mozhganfar (University of Tehran, Iran); Sergey Gorinsky (IMDEA Networks Institute, Spain); Ahmad Khonsari (University of Tehran, Iran); Christian Timmerer (Alpen-Adria-Universität Klagenfurt & Bitmovin, Austria); Hermann Hellwagner (Klagenfurt University, Austria) Event: IEEE INFOCOM 2025,  19–22 May 2025 // London, United Kingdom Abstract: Live streaming routinely relies on the Hypertext […]

Paper accepted: Generative AI for Realistic Voice Dubbing Across Languages

Authors: Emanuele Artioli (Alpen-Adria Universität Klagenfurt, Austria), Daniele Lorenzi (Alpen-Adria Universität Klagenfurt, Austria), Farzad Tashtarian (Alpen-Adria Universität Klagenfurt, Austria), Christian Timmerer (Alpen-Adria Universität Klagenfurt, Austria) Event: ACM 4th Mile-High Video Conference (MHV’25), 18–20 February 2025 | Denver, CO, USA Abstract: The demand for accessible, multilingual video content has grown significantly with the global rise of […]

Paper accepted: Adaptive Quality and Energy Enhancement in Video Streaming with RecABR

Authors: Daniele Lorenzi (Alpen-Adria Universität Klagenfurt, Austria), Farzad Tashtarian (Alpen-Adria Universität Klagenfurt, Austria), Christian Timmerer (Alpen-Adria Universität Klagenfurt, Austria) Event: ACM 4th Mile-High Video Conference (MHV’25), 18–20 February 2025 | Denver, CO, USA Abstract: HTTP Adaptive Streaming (HAS) dominates video delivery but faces sustainability issues due to its energy demands. Current adaptive bitrate (ABR) algorithms […]

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Workshop paper accepted: One Spell Fits All: A Generative AI Game as a Tool for Research in AI Creativity and Sustainable Design

Authors: Tom Tucek, Kseniia Harshina, Georgia Samaritaki (University of Amsterdam), and Dipika Rajesh (University of California, Santa Cruz) Abstract: This paper presents “One Spell Fits All”, an AI-native game prototype where the player, playing as a witch, solves villagers’ problems using magical conjurations. We show how, beyond being a standalone game, “One Spell Fits All” […]

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Short paper accepted: Experiencing Forced Migration: A Participatory Approach to Developing a Serious Video Game

Authors: Kseniia Harshina, Imke Alenka Harbig, Mathias Lux, and Tom Tucek Abstract: Forced migration affects millions worldwide due to conflict, disasters, and persecution. This paper presents a participatory approach to serious game development, engaging individuals with lived migration experiences to create authentic and impactful narratives. Based on qualitative research, we propose a game design methodology […]

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Kseniia and Tom @ CHI PLAY 2024

Kseniia and Tom participated in the annual symposium CHI PLAY (Computer-Human Interaction in Play) from October 14–17/online. They both took part in the doctoral consortium, where they presented their works and built connections with fellow doctoral students and experienced researchers in the field. Kseniia presented her topic, “Developing a Virtual-Reality Game for Empathy Enhancement and […]