Multimedia Communication

28th International Conference on Multimedia Modeling (MMM)

April 05-08, 2022 | Qui Nhon, Vietnam

Conference Website

Ekrem Çetinkaya (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt), Minh Nguyen (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt), and Christian Timmerer (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt)

Abstract: Deep neural network (DNN) based approaches have been intensively studied to improve video quality thanks to their fast advancement in recent years. These approaches are designed mainly for desktop devices due to their high computational cost. However, with the increasing performance of mobile devices in recent years, it became possible to execute DNN based approaches in mobile devices. Despite having the required computational power, utilizing DNNs to improve the video quality for mobile devices is still an active research area. In this paper, we propose an open-source mobile platform, namely MoViDNN, to evaluate DNN based video quality enhancement methods, such as super-resolution, denoising, and deblocking. Our proposed platform can be used to evaluate the DNN based approaches both objectively and subjectively. For objective evaluation, we report common metrics such as execution time, PSNR, and SSIM. For subjective evaluation, Mean Score Opinion (MOS) is reported. The proposed platform is available publicly at https://github.com/cd-athena/MoViDNN

Keywords: Super resolution, Deblocking, Deep Neural Networks, Mobile Devices

The 1st ACM CoNEXT Workshop on Design, Deployment, and Evaluation of Network-assisted  video Streaming (ViSNext 2021)

Conference Website

Alireza Erfanian (Alpen-Adria-Universität Klagenfurt), Hadi Amirpour (Alpen-Adria-Universität Klagenfurt), Farzad Tashtarian (Alpen-Adria-Universität Klagenfurt), Christian Timmerer (Alpen-Adria-Universität Klagenfurt), and Hermann Hellwagner (Alpen-Adria-Universität Klagenfurt)

Abstract: Live video streaming is widely embraced in video services, and its applications have attracted much attention in recent years. The increased number of users demanding high quality (e.g., 4K resolution) live videos increase the bandwidth utilization in the backhaul network. To decrease bandwidth utilization in HTTP Adaptive Streaming (HAS), in on-the-fly transcoding approaches, only the highest bitrate representation is delivered to the edge, and other representations are generated by transcoding at the edge. However, this approach is inefficient due to the high transcoding cost. In this paper, we propose a light-weight transcoding at the edge method for live applications, LwTE-Live, to decrease the band-width utilization and the overall live streaming cost. During the encoding processes at the origin server, the optimal encoding decisions are saved as metadata, and the metadata replaces the corresponding representation in the bitrate ladder. The significantly reduced size of the metadata compared to its corresponding representation decreases the bandwidth utilization. The extracted metadata is then utilized at the edge to decrease the transcoding time. We formulate the problem as a Mixed-Binary Linear Programming (MBLP) model to optimize the live streaming cost, including the bandwidth and computation costs. We compare the proposed model with state-of-the-art approaches and the experimental results show that our proposed method saves the cost and backhaul bandwidth utilization up to 34% and 45%, respectively.

Keywords: live video streaming, network function virtualization, NFV, light-weight transcoding, transcoding, edge computing

The 10th IFIP/IEEE International Conference on Performance Evaluation and Modeling in Wired and Wireless Networks (PEMWN)

Conference Website

Jesús Aguilar Armijo (Alpen-Adria-Universität Klagenfurt), Christian Timmerer (Alpen-Adria-Universität Klagenfurt) and Hermann Hellwagner (Alpen-Adria-Universität Klagenfurt)

Abstract: In this work, we present ANGELA, HTTP adaptive streaming (HAS) and Edge Computing Simulator. ANGELA was designed to test edge mechanisms that support HAS, as it offers: realistic radio layer simulation, different multimedia content configurations, access to radio and player metrics at the edge, and a wide variety of metrics to evaluate the video streaming session performance. The ANGELA architecture is flexible and can support adaptive bitrate (ABR) algorithms located at different points of the network. Moreover, we show the possibilities of Angela by evaluating different ABR algorithms.

Keywords: Network simulator, testbed, edge computing, HTTP Adaptive Streaming.

The ACM CoNEXT 2021 Workshop on the Evolution, Performance, and Interoperability of QUIC (EPIQ)

07 December 2021  | Munich, Germany (Online)

Workshop Website

Daniele Lorenzi (Department of Information Engineering, University of PaduaItaly), Minh Nguyen (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt), Farzad Tashtarian (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt), Simone Milani (Department of Information Engineering, University of PaduaItaly), Herman Hellwagner (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt),  Christian Timmerer (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt)

Abstract: HTTP Adaptive Streaming(HAS) has become a predominant technique for delivering videos in the Internet. Due to its adaptive behaviour according to changing network conditions it may result in video quality variations that negatively impacts the Quality of Experience (QoE) of the user. In this paper, we propose Days of Future Past, an optimization-based Adaptive Bitrate (ABR) algorithm over HTTP/3. Days of Future Past takes advantage of an optimization model and HTTP/3 features, including (i) stream multiplexing, and (ii) request cancellation. We design a Mixed Integer Linear Programming (MILP) model that determines the optimal video qualities of both next segment requests and the segments currently located in the buffer. If better qualities for buffered segments are found, the client will send corresponding HTTP GET requests to retrieve them. Multiple segments (i.e., re-transmitted segments) might be downloaded simultaneously to upgrade some buffered but not yet played segments to avoid quality decreases using the stream multiplexing feature of QUIC. HTTP/3’s request cancellation will be used in case retransmitted segments will arrive at the client after their playout time. The experimental results shows that our proposed method is able to improve the QoE by up to 33.9 %.

Keywords: HTTP/3, QUIC, Days of Future Past, HAS, QoE

Farzad Tashtarian is invited to talk on “Network-Assisted Video Streaming” at the University of Isfahan, Isfahan, Iran.

Ekrem Çetinkaya got the Best Doctoral Symposium Paper Award at ACM MMSys 2021 for his paper titled “Machine Learning Based Video Coding Enhancements for HTTP Adaptive Streaming”. More information about the paper can be found HERE.

The Fast Multi-Resolution and Multi-Rate Encoding for HTTP Adaptive Streaming Using Machine Learning paper from ATHENA lab is nominated for the Best New Streaming Innovation Award in the Streaming Media Readers’ Choice Awards 2021.

Voting can be done on the awards’ website. The voting is open until October 4. You can find the paper under the Best New Streaming Innovation Award section as following:

More information about the paper can be found here.

Hadi

Title: On The Impact of Viewing Distance on Perceived Video Quality

Link: IEEE Visual Communications and Image Processing (VCIP 2021) 5-8 December 2021, Munich, Germany

Authors: Hadi Amirpour (Alpen-Adria-Universität Klagenfurt), Raimund Schatz (AIT Austrian Institute of Technology, Austria), Mohammad Ghanbari (School of Computer Science and Electronic Engineering, University of Essex, Colchester, UK), and Christian Timmerer (Alpen-Adria-Universität Klagenfurt)

Abstract: Due to the growing importance of optimizing quality and efficiency of video streaming delivery, accurate assessment of user perceived video quality becomes increasingly relevant. However, due to the wide range of viewing distances encountered in real-world viewing settings, actually perceived video quality can vary significantly in everyday viewing situations. In this paper, we investigate and quantify the influence of viewing distance on perceived video quality.  A subjective experiment was conducted with full HD sequences at three different stationary viewing distances, with each video sequence being encoded at three different quality levels. Our study results confirm that the viewing distance has a significant influence on the quality assessment. In particular, they show that an increased viewing distance generally leads to an increased perceived video quality, especially at low media encoding quality levels. In this context, we also provide an estimation of potential bitrate savings that knowledge of actual viewing distance would enable in practice.
Since current objective video quality metrics do not systematically take into account viewing distance, we also analyze and quantify the influence of viewing distance on the correlation between objective and subjective metrics. Our results confirm the need for distance-aware objective metrics when accurate prediction of perceived video quality in real-world environments is required.

Hadi

Title: Improving Per-title Encoding for HTTP Adaptive Streaming by Utilizing Video Super-resolution

Link: IEEE Visual Communications and Image Processing (VCIP 2021) 5-8 December 2021, Munich, Germany

Authors: Hadi Amirpour (Alpen-Adria-Universität Klagenfurt), Hannaneh Barahouei Pasandi (Virginia Commonwealth University), Mohammad Ghanbari (School of Computer Science and Electronic Engineering, University of Essex, Colchester, UK), and Christian Timmerer (Alpen-Adria-Universität Klagenfurt)

Abstract: In per-title encoding, to optimize a bitrate ladder over spatial resolution, each video segment is downscaled to a set of spatial resolutions and they are all encoded at a given set of bitrates. To find the highest quality resolution for each bitrate, the low-resolution encoded videos are upscaled to the original resolution, and a convex hull is formed based on the scaled qualities. Deep learning-based video super-resolution (VSR) approaches show a significant gain over traditional approaches and they are becoming more and more efficient over time.  This paper improves the per-title encoding over the upscaling methods by using deep neural network-based VSR algorithms as they show a significant gain over traditional approaches. Utilizing a VSR algorithm by improving the quality of low-resolution encodings can improve the convex hull. As a result, it will lead to an improved bitrate ladder. To avoid bandwidth wastage at perceptually lossless bitrates a maximum threshold for the quality is set and encodings beyond it are eliminated from the bitrate ladder. Similarly, a minimum threshold is set to avoid low-quality video delivery. The encodings between the maximum and minimum thresholds are selected based on one Just Noticeable Difference. Our experimental results show that the proposed per-title encoding results in a 24% bitrate reduction and 53% storage reduction compared to the state-of-the-art method.

Title: INTENSE: In-depth Studies on Stall Events and Quality Switches and Their Impact on the Quality of Experience in HTTP Adaptive Streaming

Link: IEEE Access, A Multidisciplinary, Open-access Journal of the IEEE

[PDF]

Babak Taraghi (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt), Minh Nguyen (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt), Hadi Amirpour (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt), Christian Timmerer (Christian Doppler Laboratory ATHENA, Alpen-Adria-Universität Klagenfurt)

Abstract: With the recent growth of multimedia traffic over the Internet and emerging multimedia streaming service providers, improving Quality of Experience (QoE) for HTTP Adaptive Streaming (HAS) becomes more important. Alongside other factors, such as the media quality, HAS relies on the performance of the media player’s Adaptive Bitrate (ABR) algorithm to optimize QoE in multimedia streaming sessions. QoE in HAS suffers from weak or unstable internet connections and suboptimal ABR decisions. As a result of imperfect adaptiveness to the characteristics and conditions of the internet connection, stall events and quality level switches could occur and with different durations that negatively affect the QoE. In this paper, we address various identified open issues related to the QoE for HAS, notably (i) the minimum noticeable duration for stall events in HAS;(ii) the correlation between the media quality and the impact of stall events on QoE; (iii) the end-user preference regarding multiple shorter stall events versus a single longer stall event; and (iv) the end-user preference of media quality switches over stall events. Therefore, we have studied these open issues from both objective and subjective evaluation perspectives and presented the correlation between the two types of evaluations. The findings documented in this paper can be used as a baseline for improving ABR algorithms and policies in HAS.

Keywords: Crowdsourcing; HTTP Adaptive Streaming; Quality of Experience; Quality Switches; Stall Events; Subjective Evaluation; Objective Evaluation.