Abstract: Video streaming is one of the top traffic contributors in the Internet and a frequent research subject. It is expected that streaming traffic will grow 4-fold for video globally and 9-fold for mobile video between 2017 and 2022. In this paper, we present an automatized measurement framework for evaluating video streaming QoE in operational broadband networks, using headless streaming with a Docker-based client, and a server-side implementation allowing for the use of multiple video players and adaptation algorithms. Our framework allows for integration with the MONROE testbed and Bitmovin Analytics, which bring on the possibility to conduct large-scale measurements in different networks, including mobility scenarios, and monitor different parameters in the application, transport, network, and physical layers in real-time.

Authors: Cise Midoglu (Simula), Anatoliy Zabrovskiy (AAU), Özgü Alay (Simula), Daniel Hölbling-Inzko (Bitmovin), Carsten Griwodz (Univ. of Oslo), Christian Timmerer (AAU/Bitmovin)

Keywords: adaptive streaming, network measurements, OTT video analytics, QoE

Link: ACMMM 2019

Christian Timmerer

Abstract: The increasing popularity of head-mounted devices and 360° video cameras allows content providers to offer virtual reality video streaming over the Internet, using a relevant representation of the immersive content combined with traditional streaming techniques. While this approach allows the user to freely move her head, her location is fixed by the camera’s position within the scene. Recently, an increased interest has been shown for free movement within immersive scenes, referred to as six degrees of freedom. One way to realize this is by capturing objects through a number of cameras positioned in different angles, and creating a point cloud which consists of the location and RGB color of a significant number of points in the three-dimensional space. Although the concept of point clouds has been around for over two decades, it recently received increased attention by ISO/IEC MPEG, issuing a call for proposals for point cloud compression. As a result, dynamic point cloud objects can now be compressed to bit rates in the order of 3 to 55 Mb/s, allowing feasible delivery over today’s mobile networks. In this paper, we propose PCC-DASH, a standards-compliant means for HTTP adaptive streaming of scenes comprising multiple, dynamic point cloud objects. We present a number of rate adaptation heuristics which use information on the user’s position and focus, the available bandwidth, and the client’s buffer status to decide upon the most appropriate quality representation of each object. Through an extensive evaluation, we discuss the advantages and drawbacks of each solution. We argue that the optimal solution depends on the considered scene and camera path, which opens interesting possibilities for future work.

Authors: Jeroen van der Hooft, Tim Wauters, Filip De Turck (Ghent University – imec), Christian Timmerer, and Hermann Hellwagner (Alpen-Adria-Universität Klagenfurt)

Keywords: HTTP adaptive streaming, MPEG-DASH, immersive video, point clouds, MPEG V-PCC, rate adaptation

Link: ACMMM 2019

Trust, privacy, control and what else ! Lets hear to ARTICONF consortium as what transpires them to build Next Generation Social Media Ecosystem with novel set of trustworthy, resilient, globally sustainable and decentralized data-driven services.

Philipp Moll

The paper “Inter-Server Game State Synchronization using Named Data Networking” has been accepted for publication at the ACM Conference on Information-Centric Networking 2019 to be held in Macau, China (24-26 September 2019).

Authors: Philipp Moll, Sebastian Theuermann, Natascha Rauscher, Hermann Hellwagner (Alpen-Adria-Universität Klagenfurt), Jeff Burke (UCLA)

Abstract: In this paper, we develop a system for inter-server game state synchronization using the NDN architecture. We use Minecraft as a real-world example of online games and extend Minecraft’s single-server architecture to work as multi-server game. In our prototype, we use two different NDN-based approaches for the dissemination of game state updates in server clusters. In a naive approach, servers request game state updates for small segments of the game world from other servers of the cluster. In an improved approach – the region manifest approach – servers identify changed parts of the world by subscribing to manifest files containing information about world regions managed by the other servers of the cluster. An apparent downside of the NDN approaches is the high overhead when handling small-sized game state updates, but our evaluation shows that NDN already improves on IP-based implementations regarding the resulting traffic volume when three or more servers are involved. Furthermore, caused by NDN’s inherent multicast functionality, the advantage over IP increases with the size of the server cluster. Moreover, the use of NDN-based approaches leads to benefits beyond traffic reduction only. The name-based host-independent access to world regions allows to scale server clusters easier.

The papers titled, ‘ARTICONF: Towards a Smart Social Media Ecosystem in a Blockchain Federated Environment’ , and ‘A Semantic Model with Self-Adaptive and Autonomous Relevant Technology for Social Media Applications’ presented at Seventh Workshop on Large Scale Distributed Virtual Environments, LSDVE 2019 collocated at Europar 2019.

ARTICONF team also took advantage of the conference to hold a round table inter-cooperative discussion with an another Next Genreation Social Media EU H2020 project HELIOS with Dr. Laura Ricci, Dr. Dana Petcu, and Dr. Zhiming Zhao. Both project teams identified a number of similar research topics exiting within both projects namely #Context #Trust #CommunityDetection, and hence pledged support for improved inter and intra- cooperation.

The presented papers description are as follows:

1. ARTICONF: Towards a Smart Social Media Ecosystem in a Blockchain Federated Environment

Authors: Radu Prodan, Nishant Saurabh, Zhiming Zhao and Kate Orton-Johnson

2. A Semantic Model with Self-Adaptive and Autonomous Relevant Technology for Social Media Applications

Authors: Zahra Najafabadi Samani, Alexander Lercher, Nishant Saurabh, Radu Prodan

Articonf LSDVE, Euro-Par 2019

Articonf LSDVE, Euro-Par 2019

Prof. Radu Prodan

Radu Prodan is program chair at the seventeenth international workshop on algorithms, models and tools for parallel computing on Heterogeneous Platforms (HeteroPar’2019), collocated at Euro-Par 2019, August 27, 2019.

https://www.mdpi.com/journal/sensors/special_issues/communication_networks_UAVs

Prof. Radu Prodan

The paper “A Container-driven Approach for Resource Provisioning in Edge-Fog Cloud” has been accepted for publication at the 5th International Symposium on Algorithmic Aspects of Cloud Computing, ALGOCLOUD 2019 to be held at Munich, Germany (September 9-13, 2019).

Authors: Hamid Mohammadi Fard, Radu Prodan and Felix Wolf

Prof. Radu Prodan

The paper “Dynamic Multi-Objective Virtual Machine Placement in Cloud Data Centers” has been accepted for publication at the Euromicro Conference on Software Engineering and Advanced Applications, SEAA 2019 to be held at Chalkidiki, Greece (August 28-30, 2019).

Author: Radu Prodan

Abstract: Minimizing the resource wastage reduces the energy cost of operating a data center, but may also lead to a considerably high resource overcommitment affecting the Quality of Service (QoS) of the running applications. Determining the effective tradeoff between resource wastage and overcommitment is a challenging task in virtualized Cloud data centers and depends on how Virtual Machines (VMs) are allocated to physical resources. In this paper, we propose a multi-objective framework for dynamic placement of VMs exploiting live-migration mechanisms which simultaneously optimize the resource wastage, overcommitment ratio and migration cost. The optimization algorithm is based on a novel evolutionary meta-heuristic using an island population model underneath. We implemented and validated our method based on an enhanced version of a well-known simulator.
The results demonstrate that our approach outperforms other related approaches by reducing up to 57% migrations energy consumption while achieving different energy and QoS goals.

The paper “MAPO: A Multi-Objective Model for IoT Application Placement in a Fog Environment” has been accepted for publication at the 9th International Conference on the Internet of Things, IoT 2019 to be held at Bilbao, Spain (October 22-25, 2019).

Authors: Narges Mehran, Dragi Kimovski, Radu Prodan (Alpen-Adria Universität Klagenfurt).

Abstract: The emergence of the Fog computing paradigm that leverages in-network virtualized resources raises important challenges in terms of resource and IoT application management in a heterogeneous environment offering only limited computing resources. In this work, we propose a novel Pareto-based approach for application placement close to the data sources called Multi-objective IoT Application Placement in fOg (MAPO). MAPO models applications based on a finite state machine and uses three convicting optimization objectives, namely completion time, energy consumption, and economic cost, considering both the computation and communication aspects. In contrast to existing solutions that optimize a single objective value, MAPO enables multi-objective energy and cost-aware application placement. To evaluate the quality of the MAPO placements, we created both simulated and real-world testbeds tailored for a set of medical IoT application case studies. Compared to the state-of-the-art approaches, MAPO reduces the economic cost by up to 27%, while decreasing the energy requirements by 23-68%, and optimizes the completion time by up to 7.3 times.

Keywords: Fog computing, IoT application placement, multi-objective optimization, energy consumption
Acknowledgement: Austrian Research Promotion Agency (FFG), project 848448, Tiroler Cloud, funded this work.