Entries by martina

Paper accepted: For Empowerment’s Sake: Rethinking Video Game Adaptations Of Real-Life Experiences

Title: For Empowerment’s Sake: Rethinking Video Game Adaptations Of Real-Life Experiences Author: Kseniia Harshina Abstract: In adapting real-life experiences into interactive narratives, video games have prioritized empathy-building as a central design goal (review in Schrier & Farber, 2021). This often involves crafting stories and gameplay mechanics that allow players without direct exposure to experiences such […]

Paper accepted: Real-Time Quality- and Energy-Aware Bitrate Ladder Construction for Live Video Streaming

Real-Time Quality- and Energy-Aware Bitrate Ladder Construction for Live Video Streaming IEEE Journal on Emerging and Selected Topics in Circuits and Systems Mohammad Ghasempour (AAU, Austria), Hadi Amirpour (AAU, Austria), and Christian Timmerer (AAU, Austria) Abstract: Live video streaming’s growing demand for high-quality content has resulted in significant energy consumption, creating challenges for sustainable media delivery. […]

Paper accepted: CLIP-DQA: Blindly Evaluating Dehazed Images from Global and Local Perspectives Using CLIP

CLIP-DQA: Blindly Evaluating Dehazed Images from Global and Local Perspectives Using CLIP The IEEE International Symposium on Circuits and Systems (IEEE ISCAS 2025) https://2025.ieee-iscas.org/ 25–28 May 2025 // London, United Kingdom Yirui Zeng (Cardiff University, UK), Jun Fu (Cardiff University), Hadi Amirpour (AAU, Austria), Huasheng Wang (Alibaba Group), Guanghui Yue (Shenzhen University, China), Hantao Liu […]

Paper accepted: Multi-resolution Encoding for HTTP Adaptive Streaming using VVenC

Multi-resolution Encoding for HTTP Adaptive Streaming using VVenC The IEEE International Symposium on Circuits and Systems (IEEE ISCAS 2025) https://2025.ieee-iscas.org/ 25–28 May 2025 // London, United Kingdom Kamran Qureshi (AAU, Austria), Hadi Amirpour (AAU, Austria), Christian Timmerer (AAU, Austria) Abstract: HTTP Adaptive Streaming (HAS) is a widely adopted method for delivering video content over the Internet, […]

Paper accepted: Improving the Efficiency of VVC using Partitioning of Reference Frames

Improving the Efficiency of VVC using Partitioning of Reference Frames The IEEE International Symposium on Circuits and Systems (IEEE ISCAS 2025) https://2025.ieee-iscas.org/ 25–28 May 2025 // London, United Kingdom Kamran Qureshi (AAU, Austria), Hadi Amirpour (AAU, Austria), Christian Timmerer (AAU, Austria) Abstract: In response to the growing demand for high-quality videos, a new coding standard, Versatile […]

Ria Sommer @ ITEC – Presentation on Actual Play and Let’s Play practices

On 16 January 2024, a special PhD presentation took place as a part of the ongoing open learning space organised by the master’s programme Game Studies and Engineering. Ria Sommer MA from the University of Osnabrück presented her ongoing research on Actual Play and Let’s Play practices. The event was moderated by Dr Felix Schniz […]

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“Magic Academy” on 14 January, 2025

On 14 January, Dr Felix Schniz and GSE Student Peter Miklautz organised the “Magic Academy.” The event took place in the library’s Unruhezone and introduced GSE and other students to the concept of Trading Card Games. It served as an introductory event for a series of follow-up “Magic Academies”, which are scheduled for the end […]

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“Final Countdown” Theme Sparks Creative Innovation at Klagenfurt Game Jam”

A remarkable display of game development talent unfolded at the University of Klagenfurt as 64 participants created 16 unique games during the intensive Klagenfurt GSE Jam, held December 13-15, 2024. The event, which welcomed in-person and online participants, challenged developers to create games around the theme “Final Countdown,” resulting in an impressive array of interpretations. […]

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First Game Creators Barcamp Held at the University of Klagenfurt

Local game developers and researchers gathered for the inaugural Game Creators Barcamp on Friday, December 6th, at the University of Klagenfurt. The event featured discussions on game development, educational technologies, and industry funding opportunities. The first Barcamp drew a small but engaged group of participants who explored various game design and development topics. Discussions covered […]