Entries by martina

Paper accepted: CLIP-DQA: Blindly Evaluating Dehazed Images from Global and Local Perspectives Using CLIP

CLIP-DQA: Blindly Evaluating Dehazed Images from Global and Local Perspectives Using CLIP The IEEE International Symposium on Circuits and Systems (IEEE ISCAS 2025) https://2025.ieee-iscas.org/ 25–28 May 2025 // London, United Kingdom Yirui Zeng (Cardiff University, UK), Jun Fu (Cardiff University), Hadi Amirpour (AAU, Austria), Huasheng Wang (Alibaba Group), Guanghui Yue (Shenzhen University, China), Hantao Liu […]

Paper accepted: Multi-resolution Encoding for HTTP Adaptive Streaming using VVenC

Multi-resolution Encoding for HTTP Adaptive Streaming using VVenC The IEEE International Symposium on Circuits and Systems (IEEE ISCAS 2025) https://2025.ieee-iscas.org/ 25–28 May 2025 // London, United Kingdom Kamran Qureshi (AAU, Austria), Hadi Amirpour (AAU, Austria), Christian Timmerer (AAU, Austria) Abstract: HTTP Adaptive Streaming (HAS) is a widely adopted method for delivering video content over the Internet, […]

Paper accepted: Improving the Efficiency of VVC using Partitioning of Reference Frames

Improving the Efficiency of VVC using Partitioning of Reference Frames The IEEE International Symposium on Circuits and Systems (IEEE ISCAS 2025) https://2025.ieee-iscas.org/ 25–28 May 2025 // London, United Kingdom Kamran Qureshi (AAU, Austria), Hadi Amirpour (AAU, Austria), Christian Timmerer (AAU, Austria) Abstract: In response to the growing demand for high-quality videos, a new coding standard, Versatile […]

Ria Sommer @ ITEC – Presentation on Actual Play and Let’s Play practices

On 16 January 2024, a special PhD presentation took place as a part of the ongoing open learning space organised by the master’s programme Game Studies and Engineering. Ria Sommer MA from the University of Osnabrück presented her ongoing research on Actual Play and Let’s Play practices. The event was moderated by Dr Felix Schniz […]

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“Magic Academy” on 14 January, 2025

On 14 January, Dr Felix Schniz and GSE Student Peter Miklautz organised the “Magic Academy.” The event took place in the library’s Unruhezone and introduced GSE and other students to the concept of Trading Card Games. It served as an introductory event for a series of follow-up “Magic Academies”, which are scheduled for the end […]

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“Final Countdown” Theme Sparks Creative Innovation at Klagenfurt Game Jam”

A remarkable display of game development talent unfolded at the University of Klagenfurt as 64 participants created 16 unique games during the intensive Klagenfurt GSE Jam, held December 13-15, 2024. The event, which welcomed in-person and online participants, challenged developers to create games around the theme “Final Countdown,” resulting in an impressive array of interpretations. […]

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First Game Creators Barcamp Held at the University of Klagenfurt

Local game developers and researchers gathered for the inaugural Game Creators Barcamp on Friday, December 6th, at the University of Klagenfurt. The event featured discussions on game development, educational technologies, and industry funding opportunities. The first Barcamp drew a small but engaged group of participants who explored various game design and development topics. Discussions covered […]

Game Creators Barcamp 2024

Calling all game enthusiasts! Whether you’re into game development, game design, game studies, or anything in between, join us for the Game Creators Barcamp.  When: December 6th, 2024 from 13:15 to 16:00 Where: HS 4, Klagenfurt University A Barcamp is an open, participant-driven event. There’s no pre-set schedule—you create the content! Attendees can sign up […]

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Magdalena Strobl @ “Game Over?” – Conference, Salzburg

Magdalena participated in the “Game Over?”- Conference from November 14th to 16th with its topic “Dystopia x Utopia x Video Games.” Together with Iris van der Horst (MEd), she presented the talk titled “From Oppression to Liberation: Postcolonial Perspectives on the Dystopian World of Xenoblade Chronicles 3” focused on how the game displays a critical […]