Entries by Verena Stranner

Paper accepted @ IEEE/IFIP Network Operations and Management Symposium (NOMS) 2026

YTLive: A Dataset of Real-World YouTube Live Streaming Sessions IEEE/IFIP Network Operations and Management Symposium (NOMS) 2026 Rome, Italy- 18 – 22 May 2026 [PDF] Mojtaba Mozhganfar (University of Tehran),  Pooya Jamshidi (University of Tehran), Seyyed Ali Aghamiri (University of Tehran), Mohsen Ghasemi (Sharif University of Technology),  Mahdi Dolati (Sharif University of Technology), Farzad Tashtarian (Alpen-Adria-Universität Klagenfurt),  Ahmad Khonsari (University of Tehran), Christian Timmerer (Alpen-Adria-Universität Klagenfurt) […]

Special Session Proposal @ IEEE ICIP 2026

Conference: IEEE International Conference on Image Processing 2026 13-17 September 2026 Tampere, Finland Special Session Proposal 1: Generative Visual Coding: Emerging Paradigms for Future Communication Special Session Proposal 2: Visual information processing for human-centered immersive experiences Autor: Hadi Amirpourazarian

Paper accepted @ ES 2026

Conference: 24th International Conference on e-Society (ES 2026)  Paper Title: Gamification in the Age of AI: Surveying Player Perceptions of Motivation, Manipulation, and Data Protection Authors: Kurt Horvath, Tom Tucek Abstract:  Modern games and applications increasingly employ artificial intelligence (AI), user modeling, and gamification to influence user behavior, sustain engagement, and monetize attention. Although these […]

Paper accepted @ ICASSP 2026

2026 IEEE International Conference on Acoustics, Speech, and Signal Processing 4 – 8 May, 2026 Barcelona, Spain Paper title: Dual-guided Generative Frame Interpolation Yiying Wei (AAU, Austria), Hadi Amirpour (AAU, Austria),  and Christian Timmerer (AAU, Austria) Abstract: Video frame interpolation (VFI) aims to generate intermediate frames between given keyframes to enhance temporal resolution and visual smoothness. While conventional optical flow–based methods and […]

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Video Games as Storytelling Worlds

On 8 January 2026, Dr Felix Schniz held a guest presentation at the University of Graz. Invited by the Department of English, his talk focused on the narrative capabilities of video games:   Video Games as Storytelling Worlds The capacities for narrative superstructures in video games are often depicted as being at odds with their […]

Paper Accepted @ ScaleSys 2025 (IoT)

Title: From Latency to Engagement: Technical Synergies and Ethical Questions in IoT-Enabled Gaming Authors: Kurt Horvath, Tom Tucek Abstract: The convergence of video games with the Internet of Things (IoT), artificial intelligence (AI), and emerging 6G networks creates unprecedented opportunities and pressing challenges. On a technical level, IoT-enabled gaming requires ultra-low latency, reliable quality of service […]

Paper Accepted @ ScaleSys 2025 (IoT)

Title: Wi-Fi Enabled Edge Intelligence Framework for Smart City Traffic Monitoring using Low-Power IoT Cameras Authors: Raphael Walcher, Kurt Horvath, Dragi Kimovski, Stojan Kitanov Abstract: Real-time traffic monitoring in smart cities demands ultra-low latency processing to support time-critical decisions such as incident detection and congestion management. While cloud-based solutions offer robust computation, their inherent latency […]

Paper accepted @ TELFOR 2025

Title: 6G Network O-RAN Energy Efficiency Performance Evaluation Authors:Ivan Petrov, Kurt Klaus Horvath, Stojan Kitanov, Dragi Kimovski, Fisnik Doko, Toni Janevski Abstract: The Open Radio Access Network (O-RAN) paradigm introduces disaggregated and virtualized RAN elements connected through open interfaces, enabling AI-driven optimization across the RAN. It allows flexible energy management strategies by leveraging intelligent RIC […]

MMM 2026 Demo: STEP-MR: A Subjective Testing and Eye-Tracking Platform for Dynamic Point Clouds in Mixed Reality

Paper Title: STEP-MR: A Subjective Testing and Eye-Tracking Platform for Dynamic Point Clouds in Mixed Reality Conference Details:  32nd International Conference on Multimedia Modeling; Jan 29 – Jan 31, 2026; Prague, Czech Republic Authors: Shivi Vats (AAU, Austria), Christian Timmerer (AAU, Austria), Hermann Hellwagner (AAU, Austria) Abstract:  The use of point cloud (PC) streaming in mixed reality (MR) environments […]

IEEE Access 2025: Eye-Tracking, Quality Assessment, and QoE Prediction Models for Point Cloud Videos: Extended Analysis of the ComPEQ-MR Datase

Paper Title: Eye-Tracking, Quality Assessment, and QoE Prediction Models for Point Cloud Videos: Extended Analysis of the ComPEQ-MR Dataset Link: https://ieeexplore.ieee.org/document/11263821   Authors: Shivi Vats (AAU, Austria), Minh Nguyen (Fraunhofer FOKUS, Berlin), Christian Timmerer (AAU, Austria), Hermann Hellwagner (AAU, Austria) Abstract:  Point cloud videos, also termed dynamic point clouds (DPCs), have the potential to provide immersive experiences with six […]