Video Game Cultures 2026 Talks
Four Talks Presented at This Year’s VGC in Klagenfurt, 3–5 September 2026
- Demystifying the Black Box: Teaching Generative AI Literacy Through Interactive Prototypes
- by Tom Tucek
- September 3, 2026
- This talk explains the black-box system of generative AI, argues for the need for genAI literacy education, and shows various prototype video game implementations that aim to increase genAI literacy. A self-made prototype demonstrates how the ludic and interactive nature of video games is uniquely suited to explaining generative AI mechanisms.
- Building Energy Literacy Through Minecraft
- by Mathias Lux
- September 3, 2026
- Lab Hazards
- by Felix Schniz and Sabrina Größing
- September 5, 2026
- Ludic Autoethnography
- by Kseniia Harshina
- September 5, 2026

