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Video Game Cultures 2026 Talks

Four Talks Presented at This Year’s VGC in Klagenfurt, 3–5 September 2026

  • Demystifying the Black Box: Teaching Generative AI Literacy Through Interactive Prototypes
    • by Tom Tucek
    • September 3, 2026
    • This talk explains the black-box system of generative AI, argues for the need for genAI literacy education, and shows various prototype video game implementations that aim to increase genAI literacy. A self-made prototype demonstrates how the ludic and interactive nature of video games is uniquely suited to explaining generative AI mechanisms.
  • Building Energy Literacy Through Minecraft
    • by Mathias Lux
    • September 3, 2026
  • Lab Hazards
    • by Felix Schniz and Sabrina Größing
    • September 5, 2026
  • Ludic Autoethnography
    • by Kseniia Harshina
    • September 5, 2026