On Monday, 16 June 2025, Sabrina Größing, BEd and Dr Felix Schniz presented the Master’s Programme Game Studies and Engineering to an audience of bachelor students from the novel Liberal Arts programme.

 

The event aimed to showcase how easily they can continue their academic career within AAU, the opportunities and support structures awaiting them by doing so, and provide a gateway into studying at the university’s technical faculty.

On Friday, 13 June 2025, The Pioneers of Game Development Austria, the game development association focused on supporting, showcasing, and accelerating Austrian games, developers, and business, visited ITEC.

 

In an event organised by Dr Felix Schniz, Martin Filipp (Mi’pu’mi Games and PGDA representative) brought a delegation of industry representatives to campus, including Michael Benda (Zeppelin Studio), Raffael Moser (reignite games), and Manuel Bonell (Immerea). They held presentations on the status quo of the Austrian games industry and entertained a developer café in the afternoon, where students could sign up for discussion slots to ask questions about how to get into the industry and how to start your own gaming studio.

 

The event was visited by over 40 visitors, most of them students of the master’s programme Game Studies and Engineering.

 

My dear colleagues,

The PGDA, the Austrian Game Developers Association, is going to visit us with a delegation

On Friday, 13 June, between 11.45am and 06.00pm in S.2.42, they are going to offer talks and opportunities for individual Developer Café chat sessions.

The schedule looks as follows:

11.45am: Room Opens
12.00pm: Introduction and PGDA session on the Austrian game industry today
12.45pm: PGDA talks on various topics, including genre
13.30pm: Break
02.00pm: Developer Café
06.00pm: Ending

You can register for a time slot to meet with and talk to one of the developers visiting us on the day of the event.

We are looking forward to seeing you there!

All the best,
Felix

On 10 June 2025, Dr Felix Schniz presented the Virtual Campus Environment, a central achievement of the UNESCO-funded project Global Campus Online (GLOCO). The project is led by the UNESCO-Chair Univ.-Prof. Dr Hans Karl Peterlini and revolves around the organisation of global meeting platforms to foster supportive environments and knowledge exchange.

The Virtual Campus Environment was fully developed and designed by ITEC staff members affiliated with Game Studies and Engineering, including Tom Tuček, Felix Schniz, and several generations of GSE students who supported the project as a part of their research internship.

Present for the public presentation were rector Ada Pellert and State Governor Peter Kaiser.

Big news for spider fans: The viral sensation and wacky physics game A Webbing Journey is launching in Early Access on May 19th, on PC via Steam and got a new trailer too!

Congrats to Sebastian and his team!

A Webbing Journey has been drumming up excitement over the past months with gathering millions of views in regular viral social media posts! The demo is currently available on Steam and has a stunning, overwhelmingly positive review rating of 99% (over 500 reviews!). It comes from indie dev team Fire Totem Games and publisher Future Friends Games (Exo One, SUMMERHOUSE, The Cabin Factory).

 

 

From 3 to 4 May, Game Studies and Engineering has been present at the HaruCon in Klagenfurt. As every year, the programme direction hosted an info-booth about Game Studies and Engineering @ AAU, enabled students to showcase their current game projects, and organised a workshop for those interested in the programme’s research.

The annual HaruCon is the biggest gaming, pop-culture, and fandom event in Carinthia. Attracting several thousand visitors over the weekend, it has ever since been a great opportunity for the master’s programme Game Studies and Engineering to present itself to an excited crowd of tech and play enthusiasts and to show them that their interest plays an important role in the academic landscape of the region.

Mathias Lux

Auf der Uni Klagenfurt werden Spiele erforscht. Mathias Lux erklärt, wie es zu den “WarThunder”-Leaks kommen kann.

Ein interessantes Interview mit Kollege Mathias Lux und der Kärntner Krone vom 06. April 2025.

 

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