Philipp Moll presented his work “Towards an NDN-based Online Gaming Architecture” as demo on the NDN Community Meeting held at the National Institute of Standards and Technology (NIST)
In the course of his research stay at UCLA, Philipp Moll attended the NDN Community Meeting 2019 and presented his work “Towards an NDN-based Online Gaming Architecture”.
Abstract: The popularity of online games increased steadily during the last decades and nowadays games play an important role in the entertainment industry. Although the rising popularity of online games goes hand in hand with increased complexity of technical challenges, the networking stack of online games is built on decades-old technologies, which were never intended to be used in games, and is often responsible for crashing game servers during peak hours. Replacing the currently used connection-oriented networking approach by a content-centric architecture could yield advantages reaching beyond avoiding inefficiencies found in IP-based online games. We propose an NDN-based system for Massive Multiplayer Online Role-Playing Games (MMORPGs) which tackles issues found in IP-based systems.
Authors: Philipp Moll, Sebastian Theuermann, Hermann Hellwagner (Klagenfurt University), Jeff Burke (UCLA)
- NDN Community Meeting: https://www.nist.gov/news-events/events/2019/09/ndn-community-meeting
- Poster: NDNComm_Poster