4th Klagenfurt Game Jam | April 28-30, 2017, Klagenfurt, Austria
  • Home (current)
  • Register
  • Rules
  • Program
  • Photos
  • 2016
First slide

4th Klagenfurt Game Jam

The 4th Klagenfurt Game Jam is open to everyone who likes games and wants to create, test and talk about games. Starting on Friday the topic will be revealed to all participants and the next 48 hours are about making it happen.

Second slide

Make a game in 48 hours

A game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours. [...] The term game jam is a composition of the words game and jam session. from Wikipedia

Third slide

Game Jams are fun!

The four Klagenfurt Game Jam were a huge success. Great people made great games!

What is a Game Jam?

The 4th Klagenfurt Game Jam is open to everyone who likes games and wants to create, test and talk about games. Starting on Friday the topic will be revealed to all participants at the same time and random groups will brainstorm games. Then, after the ideas are pitched, team will emerge around ideas and games are to be created. Finally, on Sunday, the projects are presented to a jury and a price for the most awesome project is awarded.

The game jam is not restricted to game designers or programmers, but is open to everyone who wants to build games. Each team is in desperate need for visual and audio artist, animation experts, web page writers, storytellers, testers, ...

A game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours. Game developers are generally made up of programmers, game designers, artists, and others in game development-related fields. [...] The term game jam is a composition of the words game and jam session

from Wikipedia

It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression.

from the Global Game Jam web page

How to participate?

You can come for the whole event, drop by for just a day, whatever you want. There is no admission fee, but we need your registration to make sure everything is just as you need it to let your creativity flow. Just bring along whatever you need to jam, ie. graphic tablet, audio samplers, your laptop, your computer, mouse, keyboard, game pad, ...



What is here for you?

  • Free admission
  • Drinks & snacks provided
  • Internet connection
  • Work space
  • Doors open nearly 24h
  • Coffee, coffee and even more coffee

Game Jam Photos

4th Klagenfurt Game Jam

Topic

Cloud & Cookies

Diversifiers

These are optional criteria your game can match if you want to. If two games end up with equal ranks after voting, the diversifiers make the difference.

  • Spaghetti Western - Italian cousine is part of the game
  • Make it real - The game utilizes VR
  • Take me with you - Runs on a mobile device
  • Multinational - Use more than two languages
  • We don’t need dragons - Include the “Lindwurm”
  • Background Actors - Anexia’s CEO Alexander Windbichler has a supporting role

Rules

  • All sorts of games are allowed, eg. video games, board games, card games, etc.
  • Your game must fit the topic.
  • You can work in a group (preferred) or alone.
  • You can use pre-existing code, like libraries or code samples.
  • You can use pre-existing art, like from OpenGameArt or FreeSound.
  • You can use external tools like Tiled or Spine 2D.
  • Do not re-skin an already existing game or prototype!
  • You must publish the source of your game, e.g. to GitHub.
  • Your art, sound, and music must be licensed under Creative Commons.
  • You must submit your game to the itch.io Jam page before 30.04. 16:00 CEST.

Useful Resources

  • Check out Mario's Guide to Game Jam Survival.
  • Decide and get familiar with a game dev framework or engine, ie. libGDX, Phaser, Unreal, Unity, ...
  • Check the Resources for Game Jammers or GDR
  • Install and test your tools before entering the jam! This saves a lot of time and network bandwidth!
CC0 by Mathias Lux
CC BY SA 2017 Daniela Meinhardt

Program

Registration is possible throughout the whole event. The registration desk is on Friday outside room E.2.42, on Saturday and Sunday it's in room E.2.42.

Day Time Location Program  
28.04. 08:30 I.1.43 Tutorial: "Phaser Tutorial for Beginners" (Andreas Leibetseder, AAU Klagenfurt) Slides, Github Repo  
28.04. 14:00 HS C Registration  
28.04. 15:00 HS C Invited talk: "Core Strategies for Effective Game Design: Prototyping and Iterative Design" (Felix Schniz, AAU Klagenfurt)
28.04. 15:45 HS C Invited talk: "Game – Development in Marketing" (Daniel Wuggenig, ANEXIA)
28.04. 16:30 na. Break  
28.04. 17:00 - 20:00 HS C Game Jam Topic Announcement, Brainstorming, ...  
28.04. 20:00 - 24:00 E.2.42 u. E.2.69 Game Jam  
29.04. 09:00 - 24:00 E.2.42 u. E.2.69 Game Jam  
30.04. 09:00 - 16:00 E.2.42 u. E.2.69 Game Jam  
30.04. 16:00 HS C Game Presentations  

Impressions from the Jam

The team of the game Cookies in the Sky posing for the team photo.
Music producer Peter Hafele conjuring up soundscapes for the games.
next song
The Cookie and Cloud team at work late at night, still extremely motivated.

Games and Accessibility

Abstract

In this talk I will share my experiences about my start-up life, game accessibility and the importance of gaming for people with disabilities. After my presentation everyone will know why it is important to include "easy" difficulty levels in games and what is important to actually make games accessible for anyone.

Short CV

Markus Pröll studied Software Engineering & Business at the Graz University of Technology, Austria. During his master's studies he worked with the Institute of Knowledge Discovery, Laboraty of Brain-Computer Interfaces, Graz. He is a passionate video gamer and has a strong interest in the gaming industry as such. Since 2012 Pröll is the head of a start-up company called Xcessity. Xcessity is designing affordable input controllers for people with severe disabilities.

THE ROCK FLICKZ CASE: using a mobile game for music advertising, entertainment and business model

Abstract

The aim of this presentation is to discuss the strategies behind the Brazilian mobile game ROCK FLICZ created by SIOUX Studio in 2016. We will analyze the strategical concept for a game, since the information architecture till the final interface. In the end we will try to understand how a casual game could be a platform for bands, advertising, and brands partnerships.

Tags: game design, business model, music, Brazil, Rock Flicz

Short CV

M.A. Vicente Martin Mastrocola is a Postgraduate Research student and graduation level teacher at ESPM/São Paulo, Brazil; Vicente has worked at ESPM University (São Paulo/Brazil) as a Digital Media teacher since 2005 and as supervisor of the Creativity Department since 2012. Vicente also works as game designer in Brazil, developing games for mobile platforms and analogical board games/card games. In this moment he is living in Bratislava doing part of his doctorate in the Paneurópska vysoká škola

Gamification@Skiline - How we created the world's largest skiing competition with tens of thousands participants.

Abstract

Skiline is all about creating unique emotions on mountains and the fully automated production of digital memories for users. On top of our products, we intensively utilize gamification concepts to realize incomparable competions, challenges and events. In my talk I will provide some facts about Skiline and present our products and gamification approach which attract millions of users.

Short CV

Bonifaz Kaufmann studied Informatics at the Alpen-Adria Universität Klagenfurt, the University of Westminter, and at the Massachusetts Institute of Technology. For his contribution to Human-Computer Interaction research, he received a doctorial degree from the Alpen-Adria Universität Klagenfurt. Bonifaz published several mobile apps serving millions of users and he worked as a CTO for a start-up company which created highly interactive 3D underwater maps with Unity3D. Currently, Bonifaz works as a technology consultant and is Head of Product Management at Skiline, where he is focussed on developing new products while constantly improving already established ones.

Our Sponsors


Organization Team

  • Veit Frick
  • Sabrina Kletz
  • Andreas Leibetseder
  • Mathias Lux
  • Christian Zellot
  • Felix Schniz

Game Jam mobile +43 (677) 62137537

Supported by the Institute for Information Technology and the Faculty for Technical Sciences at Klagenfurt University, Austria.

Visuals:
(CC) BY SA Daniela Meinhardt, Mathias Lux · Photos (CC) BY Mathias Lux

Impressum:
Dr. Mathias Lux · Klagenfurt University, AT · +43 (463) 2700 3615 · +43 (677) 62137537 · Email: mlux@itec.aau.at