The 4th Klagenfurt Game Jam is open to everyone who likes games and wants to create, test and talk about games. Starting on Friday the topic will be revealed to all participants at the same time and random groups will brainstorm games. Then, after the ideas are pitched, team will emerge around ideas and games are to be created. Finally, on Sunday, the projects are presented to a jury and a price for the most awesome project is awarded.
The game jam is not restricted to game designers or programmers, but is open to everyone who wants to build games. Each team is in desperate need for visual and audio artist, animation experts, web page writers, storytellers, testers, ...
A game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 and 72 hours. Game developers are generally made up of programmers, game designers, artists, and others in game development-related fields. [...] The term game jam is a composition of the words game and jam session
It is the growth of an idea that in today’s heavily connected world, we could come together, be creative, share experiences and express ourselves in a multitude of ways using video games – it is very universal. The weekend stirs a global creative buzz in games, while at the same time exploring the process of development, be it programming, iterative design, narrative exploration or artistic expression.
You can come for the whole event, drop by for just a day, whatever you want. There is no admission fee, but we need your registration to make sure everything is just as you need it to let your creativity flow. Just bring along whatever you need to jam, ie. graphic tablet, audio samplers, your laptop, your computer, mouse, keyboard, game pad, ...
Cloud & Cookies
These are optional criteria your game can match if you want to. If two games end up with equal ranks after voting, the diversifiers make the difference.
Registration is possible throughout the whole event. The registration desk is on Friday outside room E.2.42, on Saturday and Sunday it's in room E.2.42.
Day | Time | Location | Program | |
---|---|---|---|---|
28.04. | 08:30 | I.1.43 | Tutorial: "Phaser Tutorial for Beginners" (Andreas Leibetseder, AAU Klagenfurt) Slides, Github Repo | |
28.04. | 14:00 | HS C | Registration | |
28.04. | 15:00 | HS C | Invited talk: "Core Strategies for Effective Game Design: Prototyping and Iterative Design" (Felix Schniz, AAU Klagenfurt) | |
28.04. | 15:45 | HS C | Invited talk: "Game – Development in Marketing" (Daniel Wuggenig, ANEXIA) | |
28.04. | 16:30 | na. | Break | |
28.04. | 17:00 - 20:00 | HS C | Game Jam Topic Announcement, Brainstorming, ... | |
28.04. | 20:00 - 24:00 | E.2.42 u. E.2.69 | Game Jam | |
29.04. | 09:00 - 24:00 | E.2.42 u. E.2.69 | Game Jam | |
30.04. | 09:00 - 16:00 | E.2.42 u. E.2.69 | Game Jam | |
30.04. | 16:00 | HS C | Game Presentations |
In this talk I will share my experiences about my start-up life, game accessibility and the importance of gaming for people with disabilities. After my presentation everyone will know why it is important to include "easy" difficulty levels in games and what is important to actually make games accessible for anyone.
Markus Pröll studied Software Engineering & Business at the Graz University of Technology, Austria. During his master's studies he worked with the Institute of Knowledge Discovery, Laboraty of Brain-Computer Interfaces, Graz. He is a passionate video gamer and has a strong interest in the gaming industry as such. Since 2012 Pröll is the head of a start-up company called Xcessity. Xcessity is designing affordable input controllers for people with severe disabilities.
The aim of this presentation is to discuss the strategies behind the Brazilian mobile game ROCK FLICZ created by SIOUX Studio in 2016. We will analyze the strategical concept for a game, since the information architecture till the final interface. In the end we will try to understand how a casual game could be a platform for bands, advertising, and brands partnerships.
Tags: game design, business model, music, Brazil, Rock Flicz
M.A. Vicente Martin Mastrocola is a Postgraduate Research student and graduation level teacher at ESPM/São Paulo, Brazil; Vicente has worked at ESPM University (São Paulo/Brazil) as a Digital Media teacher since 2005 and as supervisor of the Creativity Department since 2012. Vicente also works as game designer in Brazil, developing games for mobile platforms and analogical board games/card games. In this moment he is living in Bratislava doing part of his doctorate in the Paneurópska vysoká škola
Skiline is all about creating unique emotions on mountains and the fully automated production of digital memories for users. On top of our products, we intensively utilize gamification concepts to realize incomparable competions, challenges and events. In my talk I will provide some facts about Skiline and present our products and gamification approach which attract millions of users.
Bonifaz Kaufmann studied Informatics at the Alpen-Adria Universität Klagenfurt, the University of Westminter, and at the Massachusetts Institute of Technology. For his contribution to Human-Computer Interaction research, he received a doctorial degree from the Alpen-Adria Universität Klagenfurt. Bonifaz published several mobile apps serving millions of users and he worked as a CTO for a start-up company which created highly interactive 3D underwater maps with Unity3D. Currently, Bonifaz works as a technology consultant and is Head of Product Management at Skiline, where he is focussed on developing new products while constantly improving already established ones.
Game Jam mobile +43 (677) 62137537
Supported by the Institute for Information Technology and the Faculty for Technical Sciences at Klagenfurt University, Austria.